Warhammer Online has been a great success compared to the many MMORPGs released over the last 4 years and we are just as happy to see that Warhammer Online now has 750,000 subscribers. Keep up the good work and keep the players coming. For the official announcement see http://www.warhammeronline.com/pressreleases/20081010.php
Everyone here at Mythic Entertainment is beaming with pride at the current success of Warhammer Online: Age of Reckoning! The WAR is raging, players are having a great time, and today we announced that we have 750,000 players registered. This is an incredible number just three short weeks after launch. We want to thank each and every one of you for your support, and we look forward to standing shoulder to shoulder with all of you as our numbers continue to grow!
Win a chance to play 60 days Warhammer Online for FREE. Contribution contest starts October 16 to October 30th. See http://war.tumeroks.com for details. Only 2 winners will be selected and they time cards will be available for US and Euro only.
Our project that is currently live with over 50 pages - WAR Wiki
Projects in progress - WoW Wiki -SC2 Wiki - D3 Wiki
We hope to have 1000 pages on the WAR Wiki within next week and will start on the other games. Volunteer editors are greatly appreciated as wikis are open for the public to edit. If you are looking to edit long term please feel free to contact me for coordination and compensation.
The name says it all, Warhammer has been banning players who has been selling gold. They have banned over 1000 players so far. The current average price players are selling gold is about $.90 per gold. Many sellers are continuing to sell these gold without hesitation or worry of the ban. What is worst is that there are now a ton of ingame spams from various stores. Do not support these ingame spammers, it will only encourge them to spam some more. Trust sites such as RPG Trader who tries their hardest to preserve the gaming community and not ruin the fun for all.
I always like to know what MMORPG’s evolve into, after all if you’re one of the multiplayer’s on the game and your shelling out the dough for the subscription fee shouldn’t the game be progressing? Well oh course it should, and if it’s not maybe you might want to rethink your investment. There are some MMORPG’s that break the mold and create loyal fans. These fans are usually rewarded from the games they play with the content they desire, since the fans are now the bread and butter of the games successful run. Final fantasy XI is a massively multiplayer online role playing game that is from Squares,(now Square Enix), successful final fantasy franchise, released in Japan on Sony’s PlayStation 2 on May 16, 2002, the PC release for north America in October 28 2003, the playstation 2’s version on march 23, 2004. The Xbox 360 version was released worldwide in April 2006.
The game play has a definite final fantasy flavor to it filled with cinematics and in-depth stories, as well as vast array of creatures and lands to discover. To play the game you will have to have a powerful pc if that is the version you play, and after that the controls are something to get used to.
Playing the final fantasy xi will come down to two components: missions by which the main storyline is told and quest which do not progress the main story but will help you fill your own fantasy world. Missions help out in other ways besides furthering the story line ahead such as to advance in rank, access new areas, and gain new privileges. You may do quests for various rewards and fame. Battles happen in the same realm that you move around in, which is a switch from most other final fantasy game where you switch in a battle realm for fights.
The economy is set up by means of final fantasy’s fiction based money called gil. The gil in FFXI has a large player based economy with a lot of inter actions with auction houses, that are in every major city in the games world. There are certain economic controls to manage the gil flow, they are in the forms of taxes and fees. They include taxes on items sold and or put up for auction, there are also fees for item storage and transportation, these gil sinks remove gil from the economy to prevent inflation. Square enix has stated that the trade of gil for real currency of the games terms of services for FFXI, in 2006 square found a ground people that had found away to generate gil in the game and the trade it for real money, which then drove gil prices on items up, in response 700 accounts were banned and 300 billion gil was removed from circulation.
Are you addicted to evercrack, I mean Everquest? Well, if you are then you must know you are not alone. Some philologist criticize the addictive qualities of the game, there are even online support groups to help cope. However, if you are quite comfortable with your dependency then I and your attention starved partner, and everyone else that is around you should respect that and deal with it. What though about the financial portion of the game? After all the game play time you have invested you might just have an abundant amount of platinum on your hands. Is it possible to turn your platinum, into either real cash or other goodies?
You could use eBay even though the developers of Everquest have asked them to stop auctions on platinum to cash trades, or you can go to specialized site that focus strictly on this subject and then you can sell you platinum away for some cold hard cash. If selling your platinum for real currency leaves a bad taste in your mouth then maybe you might want to think about selling your account itself. Yes the pinch of selling your beloved high level characters is horrific but when you think about it some might pay big bucks for the toon you yourself put hard hours into playing with, and then you could make another and do it again. You would be rolling in the platinum or money or whichever you chose really and it all comes from hours of playing.
Do to the fact that items and platinum can be traded in the game and also with the help of illegal online trading on websites, there have been calculations on platinum currency to real currency exchange rates. The BBC reported in 2002 showed that Everquest was the 77th richest country in the world, between Russia and Bulgaria and that the People’s Republic of China and India had lower GDP per capita. By 2004, a follow-up study showed that the average GDP of each of the two million players was $2,000 (£1,087) the same as the GDP of Namibia, approximately.
Though platinum isn’t everything some people are dying for that high level class but aren’t willing to put the man hours or game playing into it, so they will buy or trade your high level character from you. These people how ever don’t usually have the experience they should for their character, and are usually spotted and then berated by others as eBayers.
Putting up your platinum or your character really isn’t the issue though, sure it’s frowned upon by some, but it’s your time, your money, your platinum. What the real issue is, what is your time worth to you?
Ever since the Everquest game came out in March 16, 1999, people on the game were expanding upon particle applications for assimilating the platinum money from the game and turning it into real, cold, hard cash, or by using their account as a work station and selling or trading their powered up character for real world goods. The marketing team for most players have seen past the fictional gold and platinum of the game and glared at the real cash prize, because it seems as if the developers have taken some pages out of the players books in Everquet 2.
A while back ago the developers of Everquest developers forbid the auction of real money being changed for gold, Platinum and other EQ goods, and even asked eBay if they would stop listing or allowing these auctions on their site. With specialized websites dedicated to these activities it was inevitable that Everquest 2 would have to address the situation themselves in a different manner. In the year of 2005 in the month of June, Sony Online Entertainment produced station exchange to ever quest 2. Station Exchange is an official auction system, on certain designated servers it allows real money to be transferred for in-game platinum and gold, items or characters, they still discourage buying in game material for real cash on any other forum besides the one that Sony Online Entertainment provides.
Another way of making money is through partnership, or advertising. For the millions of players playing Everquest in February 2005 a special treat was given for there at work playing efforts, the game allowed players to place orders for pizza delivery from with the game, with simply typing in the command “/pizza”. No, you couldn’t use your platinum or gold for the pie but you could have a meal at the push of a button. The promotion has since ended but generated lots of press and question for different possibilities for the future.
Sometimes making money is through association. In Everquest 2 the developers decided to put Hollywood actors and actresses, for the voice over’s for many of the characters in the game. These leading names were none other than Heather Graham, (Boogie Nights), Christopher Lee, (Lord of the Rings), Wil Wheaton,(Stand by Me), and Danica McKellar,(Wonder Years). SOE in October 2004 claimed that there 130 hours of spoken dialog recorded by 1,700 voice actors.
Whether you want to save up your gold and platinum for your own use or you want to sell it to the highest bidder it doesn’t matter, because the company you love playing for will take care of you as well as take your money, so do the same I say.
Fantasy lovers can rejoice now that Robert E. Howard’s Conan the Cimmerian, has been made into the next MMO, If you haven’t seen Arnold’s effort with a bad wig acting like the barbarian, well you to understand that Conan is a heroic barbarian fantasy with brutal fights, great swordplay and sorcery, filled with the epic lands of what is called Hyboria. This is a new MMORPG game, Age of Conan Hyborian Adventure, and it captures the spirit and uniquness of all of the realm that Howards created in an interesting and amazing way.
The Age of Conan Hyborian Adventure game is for the matureplayer. It offers a very imaginative world that also excels with amazing and brilliant exploration. A new to MMOs, the combat system which is a great change of pace to the more traditional auto combat many MMORPG fantasy games are used to. The fights in Age of Conan Hyborian Adventure will have to use several of the number keys on the keyboard to aim or swing in the correct direction. Monsters can successfully shield themselves in many different ways, so you will have to learn to aim for their weak spots. Your avatar can as well place shields around his body, giving Age of Conan Hyborian Adventure a more action based kind of feeling making you feel more reward when you loot the NPCs for their gold. The higher your character becomes in levels the more drawn in you’ll become as new and exciting combos will pop up. It is easy to do several two hit combos in your sleep but as for a four keystroke hit right in a row the game will have your total attention or your death. Doing the combos correctly will ultimatly result in a crushing and killing blow, a gruesome excellence that is quite rewarding.
You will find that the story quests that are in Age of Conan Hyborian Adventure are very well written and appealing; you start off in single quest mode untill level twenty which also is another difference that sets age of Conan apart. The quest stories available in this game are certain to entertain, with many quests available that are amusing and give you a great insight into hyboria’s back story. Larger parts of the quest are very funny and given out by wacky characters. You might miss out if you like to skip through to just to get into the action
The graphics of this game are those of concentrated beauty, the background sound excel the game into an epic feel of adventure, with music of a very grand scale fantasy. The down side to this game that the fact that it requires a powerful computer in order to run it correctly. There are pixel shader glitch’s and also clipping issues, which makes a visit into the more cities that are highly populated a little bit more of an issue then some cities with lower populations.
Age of Conan has four types of Hyborian currency: tin, copper, silver and gold. One hundred of each currency represents one unit of the next currency. Early in the game you will earn your currency primarily from questing and killing NPCs you probly won’t see too much gold though. Later at around level 40 you will also be able to earn money by crafting and selling your goods which will bring in the gold more swiftly. Designated Traders will be available for you to trade and sell you gold, items and equipment, as well as to send in-game mail to send gold, items and what not, there is also storage for your wares. Additionally, there is a Trade Chat Channel which can be used to try to sell your items for a better price of gold than you would by selling off to a city vendor.
Overall Age of Conan Hyborian Adventure is a great online game for adults. Although the large amount of both blood and gory could be a huge turn off when it comes to parents purchasing for kids and should try it out them self’s before actually handing it off to them. This is a pretty good game that ahs the ability to stand on it’s own when you measure it up with the top MMO’s. The game is quite original, although this game does slightly feel unfinished since you can not exercise your characters complete skills when it comes down to non-combating. There are also a variety of glitches that many players will have the ability to get past but some players might avoid the game entirely because of. Is this an online game that is worth devoting time into? If you own a good and advanced computer that has the required equipment, then you might find game to be among the very best MMORPG’s out there.
Warhammer Online: Age of Reckoning or WAR is coming up soon, slated for a simultaneous release for North America, Europe, Asia, Australia and New Zealand on September 18 2008 the game revolves around conflict that the Warhammer Fantasy setting is known for, the game seems to be geared toward ongoing, and constant war. The real question however is will WAR take home the gold or will it be a game better left on the shelf?
Will WAR be hold the gold crown and beat out the other fantasy based massively multiplayer online role playing games, including the one that is currently on the top right now, and that closely resembles it’s self, which is of course World of Warcraft. The two games are based on the strategy game fantasy background that spawned them; there are also certain similarities that the two online games share, like graphics for instance. They both share a look and feel of animated fantasy realm, though warhammer online seems to have a darker and less cartoonish touch, you’d still have to be blind not to notice the similarities between the two massively multiplayer online role playing games. There are also several other similarities between the two such as separate factions of races, quests and PVE, and talent trees. All of these things are great and influential in making World of Warcraft an excellent and also very popular game but how does it fair for WAR? Will the end result be the same?
Warhammer online will make its mark for itself it seems in player vs. player, other fantasy MMOs have pvp in it but not as greatly woven into the fabric of their own games as warhammer online. In Warhammer the entire world is the battlefield you battle against the other realm for different goals. You do have something to lose in PvP like losing your main city to the enemy what about losing actual territory such as Keeps (castles) that were held by your guild? The biggest incentive to being good at player vs player is that if you keep losing you won’t be getting any victory points, more land, better skills and cooler looking characters. If you are good by the end of the week you could have a statue erected in your avatars likeness to honor you.
If you are into the violent and completive nature of a war fantasy then Warhammer online maybe your game, there isn’t an online game like this. You won’t even be able to advance without the true spirit of a warrior, but is that enough to throw the king off the gold MMO thrown? You only have a month to wait and then you can find out.
World of Warcraft and Warhammer online, both are based on the realms their real time strategy games built up for them, both games are epic fantcy mmorpgs( massively multiplayer online role playing games). To actually see which one is better we will just have to wait till WAR, (warhammer online age of reckoning), comes out in September 2008. We can however take a look at the similarities and difference Mythic Entertainment’s project (WAR), has in common with blizzards master piece, WOW.
The two games are based upon war torn fantasy realms, and both games allow you to choose between which sides you wish to be part of; the alliance and horde for world of Warcraft and the armies of order and destruction for Warhammer online age of reckoning. In these factions you pick you can chose which character race you’d like to be in the factions. In WAR there are will only be 6 races three to each faction; the dwarfs, the empire, and the high elves on one side, and the green skins, dark elves, and chaos on the other side. For World of Warcraft there are as of now ten races splitting five to each side. On the alliance side there is the; the night elves, dawrfs, gnomes, humans, and the draenie. On the hordes side there are; orcs, trolls, tauren, undead, and the blood elves.
The difference in the two games aren’t as noticeable on the surface as they are on the interior game side, though the look of the games does have their own signatures, there is a darker more realistic feel to WAR as to WOW toons. Beside two distinctive graphical styles, it’s really the game play that troughs you in two different directions. World of warcraft is very epic and adventure driven, making the adventure very full fantasy and making it easy for you to role play yourself into the character. Warhammer online has a more player vs. player, realm vs. realm feel, where in WOW you can do player vs. player for good items and a desire to show your friends on the other side who’s better, it is still based on sub portion of epic. In WAR however an atmosphere of constant war, you can even level from beating other players. In WOW the rewards for player vs player are as said earlier a chance to receive epic gear. In WAR the best players at the end of the week will have temporary statues erected in their likeness.
The two games share a similar appearance and the games have similar origins, however as soon as you play the two in contrast to each other you find two distinct games. Making you the judge if one is better than the other.